Showing posts with label polygon modeling. Show all posts
Showing posts with label polygon modeling. Show all posts

Wednesday, April 13, 2011

Modeling The Helmet pt.4

I wasn't so sure if I'm gonna be able to make a hard surface prop. I usually stop halfway and the final piece is a mesh. But this time I put patience as well as passion. I slowly sculpt the shape and after couple of hours tweaking vertices, I got what I wanted - a helmet. Man I'm so hopeful now, this is a good start I said to myself.

Pong

Saturday, April 9, 2011

Modeling Male Body Polygon pt.2

A little update on the project I currently work on. Finally finish the base body mesh. Still not sure what kind of character I'm trying to portray, but soon I gotta figure it out anyway. This mesh about 3000 tris/1500 faces.

Pong