After days of trying I finally have to end the sculpting phase. I will add more details and appeal through texture and lighting (which I'm not so sure if I can do it, but I will not try, I will succeed - Thanks Yoda!). Anyway here some pict of those sculpt.
Maharddhika, Pangeran
Saturday, April 30, 2011
Tuesday, April 26, 2011
Head Detailing
I took some time to really understand pores, wrinkles and facial details. I read books such as Scott Spencer's Zbrush Advanced Character Creation, then google some image reference, I also read some online article. I really spent some time to create good finishing details rather than just over crowded my sculpting with unnecessary details.
Anyway here test render I did in Zbrush.
PONG
BPR Test Render
Anyway here test render I did in Zbrush.
PONG
BPR Test Render
Friday, April 22, 2011
Start Simple - Cloth Sculpting
Wednesday, April 20, 2011
Start on the Hand Gesture
Monday, April 18, 2011
Sculpting The Upper Body pt.1
Saturday, April 16, 2011
Finalizing The Model in Maya
I got all geometry modeled out in Maya. What a wonderful feeling! Finally the fun time will soon begin, tomorrow actually. Well anyway here some picture of the final model in Maya. Lots of stuff like the fingers and proportion need to be fix in Zbrush. Anyway the white stuff is the cloth/garment that will be sculpted in Zbrush.
Pong
Pong
Thursday, April 14, 2011
Modeling Props
Male Anatomy Sketch
Wednesday, April 13, 2011
Modeling The Helmet pt.4
I wasn't so sure if I'm gonna be able to make a hard surface prop. I usually stop halfway and the final piece is a mesh. But this time I put patience as well as passion. I slowly sculpt the shape and after couple of hours tweaking vertices, I got what I wanted - a helmet. Man I'm so hopeful now, this is a good start I said to myself.
Pong
Pong
Monday, April 11, 2011
Correcting Anatomy & Proportion pt.3
Saturday, April 9, 2011
Modeling Male Body Polygon pt.2
Friday, April 8, 2011
Modeling Generic Head pt.1
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