Sunday, May 29, 2011

Conceptual Phase - Project II

Hi again. Currently I'm trying to land a job in Dubai if Im lucky enough. So I gotta start my next project very soon and do it faster with better final output. At least that what i'm aiming for. Anyway here are some concept I create these past couple of days.


Exploring the Character and their Costumes

Beginning; was trying to concept a beautiful flight attendance.

Thursday, May 26, 2011

Final Render

I finally completed the render in Maya mental ray. I'm still not so satisfied with the final render settings I have, but I'm very happy to be able to finished the model, I also able to create animation friendly rig for game. Lots of thing I've learned through the process and yet lots of little details still missing from my artwork. I'll keep learning till I got it all.


breakdown turntable video and rig testing video will follow soon..

Saturday, May 14, 2011

Baking Texture completed

I had completed the texturing phase. Quite tedious work but I learned so much technical aspects of modeling, UV-ing and texture maps. I read books, search for help on some CG forum, watch video tutorials, basically find all helps I can get. Although the best help I get is from trying and practice. Practice makes me faster, remember stuff easier and trying helped me find the answer. Anyway here is my updates on the game character.


Sunday, May 8, 2011

Circus Maximus Aired Today!

I was working on my low cage model this morning, and took a little break halfway. I opened up Zbrush and "hey why not try composite some images from Zbrush render!"
that was exactly what I do next. Base on Spartacus Blood and Sand Promotional Image Poster.


Thursday, May 5, 2011

Polypainting Props

Helmet, Chest ornament, and some prop.

Wednesday, May 4, 2011

Painting Skin Completed

I'll say 1 more day for texturing then I can move on. I posted some shots, some of the props aren't fully painted, but the skin is complete.


Tuesday, May 3, 2011

Test Render in Maya

I did spent couple of hours trying to get a perfect render of my SSS shader but the result was absolutely terrible. I can't figure out why its not showing my texture and everything seem to look "waxy". I just stop and then I tried simple in game rendering style, with normal, diffuse and spec map. I used Blinn as my material. Took me only 1 hour of tweaking to get acceptable in game look, next gen look!! I'll continue texturing the rest of the assets then I'll post it up.


Monday, May 2, 2011

Painting Skin in Zbrush

Alright I did a simple uv layout in Maya, just to allow me to paint the model in Zbrush. Then I start painting the skin layer(backscatter, epidermal, subdermal, etc) For this test I painted only the head. I add matcap to it and then tweaked the color and add a little photoshoped texture. And here are the screens from Zbrush Viewport. Very happy with the result.