Tuesday, May 3, 2011

Test Render in Maya

I did spent couple of hours trying to get a perfect render of my SSS shader but the result was absolutely terrible. I can't figure out why its not showing my texture and everything seem to look "waxy". I just stop and then I tried simple in game rendering style, with normal, diffuse and spec map. I used Blinn as my material. Took me only 1 hour of tweaking to get acceptable in game look, next gen look!! I'll continue texturing the rest of the assets then I'll post it up.



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